Archive for the ‘Filmmaking’ Category (feed)

Shoot a professional-looking movie for $1500

I’ve written 1-2 such articles in the past, keeping the cost below $500. But this article actually aims to acquire professional-looking results, and so you’d need about $1500+tax for that. Which is still dirt-cheap if you think about it. You will also need a minimum of two people as crew, to help you with the shoot (in addition to the actors). One will have to take care of the audio part, and the other one the lighting, clapper, and decor, while you’re shooting and directing.

ON CAMERA:

Camera + lens: Canon EOS M + 22mm kit lens: $325
Best video camera for the money. It outperforms others in the sub-$500 range in bitrate, fps choice, color control, audio controls etc. And it comes with a really good lens! You will have to shoot with a “flat” color profile to get the best out of the camera (install the Technicolor CineStyle), and you will need to disable continuous autofocus in the settings.

Additional lens: 18-55mm STM kit lens, $130
If you’re going to have a second lens, this one is also very good and versatile for the price! These two lenses made for the EOS M are both very good.

0.6 ND filter: 43mm Tiffen: $15
0.4 ND filter: 52mm Tiffen: $10
ND filter for the two lenses when shooting under bright sun. Lets you open up the aperture more!

43mm lens hood for 22mm lens: $9
52mm lens hood for zoom lens: $8
Avoid sun flares for the two lenses.

Lens cleaning kit: $10
Trust me, you don’t want dust on your footage!

Two UV filters, at 43mm and 52mm for the two lenses: $10 both
This is mostly about protection of the front glass rather than anything else. Modern cameras don’t really need cutting down UV.

Class-10 SDHC cards: 32GB, 5 of them: $100
Always backup after finishing shooting to a laptop & external drive (double backup).

Batteries: Opteka LP-E12 2000mAh: 7 of them, $100
You only have 30-40 minutes of video recording on these batteries, so you’ll need quite a few.

STABILIZATION:

Fluid-head tripod: $45
The tripod head must be fluid for video panning.

Revo SR-1000 Shoulder Support Rig: $80
For run & gun or action sequences.

Revo Stabilizer: $140
If you must follow the subject down the alley or through a house, that’s the accessory you need.

AUDIO:

Audiotechnica Mono Microphone: $55
This is a good mic for the money. You convert to stereo in post-processing (Sony Vegas can do this). If you want an even better mic, you can go for this Senal one, for $99. Finally, have extra batteries for your mics.

Wind muff (aka “dead cat”): $29
For the times that there’s a lot of wind while shooting.

Boom pole: $49
Must-have accessory if you’re serious about audio. Forget mounting the microphone on the camera and be done with it. It will never sound right that way. You need a “booman” to hold the pole close to the actors.

Headphones: $30
For monitoring while shooting. If you’re recording audio via the camera, you’re wearing the headphones. If you’re recording via an external recorder, the booman is to wear the headphones.

3.5mm extension cable: $9
This one is good for 25ft (7.6 meters). Please note that if the cable touches itself while tangled, or other electrical cables, you might get audio noise.

Audio monitoring splitter: $26
So you can monitor via headphones while recording (since the camera has only one jack).

Microphone Attenuation Cable: $35
To cut off noise that is usual on non-phantomed 3.5mm mics, especially when using such long extension cables.

LIGHTS:

Lights: $134
Lights and audio are more important than how good your camera is. They literally “make” your movie. There are various tutorials online on lighting. If you have the extra money, prefer this model instead, which has a third, “fill” light. If you need more, or less light than these light bulbs provide in a shooting situation, you can purchase and use different watt bulbs.

Reflector: $17
To stop shiny, unprofessional-looking faces. Get your actors to do their own make-up btw. Ask them to bring their own clothes, but you will need to instruct them as to what kind of clothes, and what color.

Reflector Holder Arm: $32

Reflector stand: $21

Spring Clamps: $8
So you can clamp the lights/reflector in more places for more interesting lighting looks.

Light meter: $50
It helps you figure out how to be consistent between shots regarding lighting, especially outdoors where the light varies with time.

OTHER:

Clapper Board: $5
Important, especially if you’re recording audio externally and need to sync audio in post-processing.

Gaffer tape: $13
Even NASA uses tape, it’s one of these things you should always have around. Also useful to place it on the ground, so actors know where to stand while shooting.

Food for cast & crew: $50
A lot of people would be willing to come and help your movie for free, but they get grumpy and they lose interest easily if they’re not fed. This is a known fact among filmmakers: always feed your cast & crew.

OPTIONAL:

Canon EOS lens adapter: $100, or from Fotodiox for $60 (some claim that it doesn’t support IS).
This allows you to mount the rest of the Canon lenses (and with an additional adapter, Nikon-mount lenses), should you already have such lenses lying around.

Macro: Raynox DCR-250: $70
It lets you shoot macro on the cheap, should you need such shots for your movie.

External Recording: Tascam: $100
This is only useful if you have a dedicated audio guy, rather than just a booman. If you record via the camera, you, the shooter+director, will do the audio monitoring. But if you buy this, you will need the guy who holds the boom pole+mic to actually control the audio recording too, and he needs to have a good clue of what he’s doing. Otherwise, skip this, it will be a hindrance rather than a feature. Audio, just as lighting, is not easy to master.

Lavalier mic: $20
It’s tricky to use one of these between two or more actors, but some shots might require it. Don’t use more than one of these mics though, or you’d get into audio-mixer hell.

Sandbags: $24
So the light stands don’t trip over so easily.

Rails + follow-focus: $265 + $200
You don’t really need these, but hey. Let’s indulge!

Sony Vegas Pro 12

Sony’s Vegas Pro 12 was released a few weeks ago, and in my opinion, this is the most substantial update the application has seen between major releases in the last few years.

I’ve been using the application for a few weeks now, and aside from a few bumps that I expect to be ironed out in free updates, it delivered the goods as expected.

Here is a sum of the new features:
- The explorer view now supports back and froward and smart tags. Very handy for those who like to be tidy.
- Now you can change the properties of multiple files at once! That’s one of the things that was very painful for me back when I used to use Cineform AVIs, and Vegas used to get wrong their field order.
- Smart proxies. If you don’t own a fast CPU or an OpenCL graphics card, you can still edit fast using proxies. Vegas can automatically create them, you edit with them, and then it exports using the original, high quality version.
- Layer Dimensionality is a new plugin, similar to Photoshop’s Layer styles.
- There’s an A-B roll style editing now for those who need more precision over their frames, overlaps etc.
- New shortcuts to trim the beginning or the end of a clip in a single stroke (before, you had to press “S”, and then manually delete the event).
- A new plugin for color matching two different events/shots.
- LAB Adjust and L*a*b* Color Space Histogram, which works in conjunction to the Color matching plugin.
- Most of the audio plugins have now being ported to 64bit.
- You can send/receive project files from Avid, FCP7/X, DaVinci, Premiere and After Effects CS6. I tried this with Premiere, it worked wonderfully for simple projects.
- You can change the shape of a mask.

These are pretty much some of the features I always wanted from Vegas Pro, and there are here now. This is the most powerful release to date. The only three features missing for me are: a color plugin like the freeware (but buggy) AAV ColorLab, the ability to “re-light” a scene, and automatic tracking. Hopefully in Vegas Pro 13!

Finally, in addition to Vegas Pro 12, Sony release a package called “Visual Effects Suite 2″, which includes the very capable HitFilm 2.

Canon: a piece of shit company

If you’ve been reading this blog for a few years now, you KNOW how I had been a Canon fan girl for their consumer digicams in terms of video. Their previous digicam non-DSLR cameras were steadily getting better and better video controls, and that was something to cheer for. They were outperforming all other manufacturers by getting the *basics* of video right: exposure compensation, exposure lock, custom low colors, good frame rates at good bitrates, and some models even had manual focus and focus lock.

I was even, unfairly, called biased by certain people, for pushing these Canon digicams. But I’m not biased about hardware, I’m a hard realist. There were definite, true, and important reasons why I’d suggest Canon in the past (if your goal was artistic videography).

Well, the newer Canon cameras, starting last year, weaned off such abilities! FEATURES WERE REMOVED one by one, model by model. We are now at the point where the expensive, high end P&S digicam S110 does not even have exposure compensation/lock. This is obviously done so their more expensive dSLRs sell better, and their camcorder department doesn’t die. It’s an ARTIFICIAL way of keeping business afloat. That’s not what the market wants, it’s what Canon wants. Consider that the video section on the S110 manual WAS REMOVED too. Yup, removed. Where there used to be a whole chapter on video usage in the manual (in EVERY ONE of their P&S models), now there’s *none*.

For all that is worth, I can not suggest Canon to anyone anymore, when it comes to video mode in P&S digicams. What makes it even worse is that the other digicam manufacturers haven’t step up to the challenge to take over what Canon left behind. Most of the cameras from the other manufacturers also miss exposure compensation & lock, or they use fucked up frame rates. When it comes to semi-serious videography with these pocket cameras, they ALL SUCK, even if that was NOT the case 2 years ago!

I mean, they got to the point where they offered 1080/24p and 720/30p at good bitrates last year. What they should have done this year is to keep the old features and push their frame rates to 1080/30p/25p/24p and 720/50p/60p (just like in their dSLR range). I’m not asking for other crazy features here, neither I’m asking for full manual control. But when they go out on purpose and they remove the most basic of controls, exposure compensation and exposure lock, something that has been there since early 2000s, there’s something sinister at work there.

So, what to do? Get a dSLR or micro-thirds camera that happens to have the whole nine yards when it comes to video. Or if you prefer a camcorder, get the ones that cost over $1000 that also come with the whole nine yards. Since you can’t go for a good-enough $200 P&S digicam for video, shell the cash and get something appropriate for over $1000. At least you won’t be ripped off by buying a P&S digicam for $500 and not even get the video features that were present in a $100 Canon digicam just 2 years ago! So my suggestion is, either go all in, or try to find older models, second hand.

I personally still use my older, SX230, which is the BEST small camera for live shows, amazing mic quality on loud shows, and it still has all the other needed video features too. But it’s not the best in terms of other things (e.g. it has a slow lens). The S100 from last year is also good video feature-wise (if you ignore its hardware faults), the last of its range to support all the basic video stuff that are needed to make a video look professional, and not like a piece of shit cellphone video.

And let’s not forget that Canon only announced the full HDMI-out for the 5D MkIII recently after a third party firmware group said that they hacked in that feature. So basically, someone has to squeeze Canon’s balls before they actually offer what their hardware CAN do, but they refuse to put the software behind it to support it. Even if HDMI support might have engineering costs, this is not a case of “software costs” to the video features mentioned above, because the software for the specific features WAS ALREADY THERE. Instead, they’ve been CONSCIOUSLY removing them PROGRESSIVELY. As in, a strategy.

So, fuck you Canon, you are corporate shills and you suck donkey balls.

Tears of Steel

Blender is an open source 3D package, very powerful for its price (free). The Blender Project premiered recently their 4th “open” movie (free source footage, project files etc), titled “Tears of Steel”. The Blender community has been very positive about it after seeing Blender’s abilities on a real movie, rather than in pure animation. The shot tracking is very good (an Achilles’ heel previously for Blender), but I personally did not like the quality of the VFX or the animation (let alone the acting/script/direction, but these are beside the point here).

The CGI still looks like VFX animation and not realistic. It looks fake. Camera tracking is good, modelling seems ok, but lighting and animation aren’t. There are no shadows to talk about, everything it’s too HDR-ish. If that’s what Blender can do in 2012, then color me unimpressed. That’s no Hollywood-worthy CGI. And let’s not forget that this movie was produced by the Blender guys themselves, with hand-picked Blender artists.

Unfortunately, that quality is not even good enough for TV anymore. Sure, there have been worse VFX on TV than what Blender can do, for example the re-imagined version of “V”, but thing is, there have been better ones too. Back in 2010, Stargate:Universe had some amazing VFX in some episodes, more realistic than anything I’ve seen on TV, before or after. An even more important point for TV is the time it takes to do things with the app (since their deadlines are extremely strict). Blender is not that easy to use, Maya can do better in almost half the time.

That doesn’t mean that Blender is useless. It’s not. You can’t beat its price and features in the advertising sector (which doesn’t require extreme realism, it mostly needs some animation tricks), schools (for obvious reasons), or as a hobbyist artist. Blender can also prove to be a life-saver for indie filmmakers who primarily have the time to deal with Blender (rather than the money to buy other packages). So it’s got its uses in the world.

It’s just that I don’t see it being able to compete for Hollywood movies and serious TV shows. It kind of echoes The Gimp, actually. Good-enough to doodle around, good-enough to do something worthwhile if you have the extra time, but if you’re really serious, you better get Photoshop.

John Maus – “Lost”

Unofficial music video for John Maus’ track “Lost” from his album “A Collection of Rarities and Previously Unreleased Material”.

Original video footage by Rowan Lee Hartsuiker. Footage is used with permission, and was re-cut to the beat of “Lost”. Rowan shot this on a Canon HV30.

John Maus – “The Crucifix”

My second unofficial music video for John Maus. This one is animation too, but abstract-geometric instead. Made me realize the many limitations of Sony Vegas Pro when it comes to animation (I’m moving to After Effects).

If the Vimeo 1080p version is too slow for you, you can try 720p on YouTube.

John Maus – “Quantum Leap”

I always loved John Maus’ song “Quantum Leap”, but I suddenly got inspiration to do a video for it early in February. After two months of work, my first animation is ready. This is by far the longest video work I ever done, so I put my best self in it. It’s not perfect (there’s pixelation in some scenes), but I think the overall lo-fi result is good, considering that I didn’t use animation-specific apps that automate things. I sketched on a Wacom tablet and Photoshop, editing was done on Sony Vegas Pro 11, while the lasers in the final battle scene were made in After Effects CS5.

Update April 15th: A digital painting of John Maus I did tonight over a few hours (painted over a still frame, and then posterized). Not a great piece of art obviously, but hey.

Update April 20th: Top-5 tips to animate your comics.

I emailed John Maus for permission to post the video btw, but never got a reply back. After lots of thinking about it, I decided to publish it. Find below credit links for the Creative Commons “Attribution” & NASA background images used in the video, in order of appearance. I hope I didn’t forget anyone.

Read the rest of this entry »

Animation project, Part III

This is the last update for the animation project I’ve been working stead-fast lately, since 85% of it is done. The more the video is nearing completion, the more I’m slipping my sleep towards 3 AM, working on it day & night. Some of my favorite scenes so far:



Animation project, Part II

About half of my animation project is done. I thought that it would take up to May to finish it, but I might be able to finish it at some point in April. I love working on it, so I put more hours in it as time goes by. You can see a picture of my Vegas editing app with the project loaded. I hope the artist will like the final result of the music video (he doesn’t know I’m working on it), although I’m not too optimistic.

Scene where the heroes are escaping to space. Everything is just better in space.

UPDATE: One more frame grab, from the time travel section of the story…

Why “John Carter” Failed

“John Carter”, the recent fantasy/sci-fi action movie, is the biggest box office bomb in film history, with a total net loss of $166,566,620. The movie did “just ok” with critics, but most viewers who saw the movie, liked it (70% rating on IMDb & Rotten Tomatoes). So apparently, from entertainment’s point of view, the movie was not a disaster. It entertained better than expected. Marketing was adequate too. So why didn’t more people go to see it? I have a suspicion that I would like to share.

I believe that the reason it didn’t attract larger crowds was because of the theme itself. This is a very old fashioned story, more leaning towards kits fantasy rather than radical, modern sci-fi. When I first saw the trailer for “John Carter” a few months ago, I was left bewildered that Hollywood would finance such a movie. It had a feel of the 1930′s Flash Gordon in it, but with better effects. And that was its flaw: old fashioned, pure cheesiness.

In today’s day and age, most people I know are hungry for smart movies that mess up with their mind a little. That make them think. That have something interesting and new to say, or at least visually show something refreshing. A movie becomes a classic when it speaks about our situation today, or tomorrow. This movie has nothing like that in it. It’s a very sterile & dry interpretation of old epic fantasy films: some guy, fighting bad guys and monsters, amongst laughable technology.

Give me a break. While this might fly with a few young kids and very old people who don’t know better, it won’t fly with most of the rest of us, the main body of customers, who still have a brain and would like to use it occasionally.

“John Carter” deserved the money loss, but I fear that Hollywood will never learn anyway. They pour unnecessarily huge amounts of money on stupid movies such as this. And this, among other things, will be their undoing.