Software usability

As I am writing this JBQ is starting to play “Dirt”, a game he bought for the PS3. During the menu screens, at the beginning of the game, there was a voice that was guiding you to the various menu options. I must say that I absolutely loved that audio guidance implementation. I am not talking about an annoying voice talking shit all the time when you mouse-over or when you click something, but a voice that guides you quickly, and up to the point, to the various options available to a certain menu. So basically, the voice works as a replacement for the the balloon text (or… Clippy) that might exist in such menu screens, not for the Help file. But it’s so well done, so NOT annoying, and it makes the game so personal, that I must say that this is a usability point well-done, developed by Codemasters. Hopefully more software developers will follow as this can have some application on other areas too. You will just need to pay a voice actor… šŸ˜‰


Alex Forster wrote on October 1st, 2007 at 2:13 PM PST:

You saw the Dirt menu and found the audio compelling? I still think by far it is the most visually stunning UI I have ever seen.

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Eugenia wrote on October 1st, 2007 at 2:28 PM PST:

Yes, but other good looking UIs have been done before. The audio part hasn’t — not this way anyway.

Alex Forster wrote on October 1st, 2007 at 10:28 PM PST:

I just played it for PC. I agree, the audio was a very nice touch. The interaction designer for this game was a god.

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