Archive for February 8th, 2012

Bedroom filmmaking

As some of you know, I taught some free videography classes for local kids recently. I was lucky to have some very smart students who would easily pick up the various notions about modern filmmaking. One of them is even using After Effects for his home movies using complex effects like gunshots and explosions. So I kept thinking tonight about how some of these kids could “make it” to the industry when and if they decide to follow such a profession.

We were discussing with JBQ a few weeks ago that there’s a huge opportunity for full length movies made using 3D gaming engines. The technology is nearly there (game companies already use them to create intro & cut scenes), but what is lacking is visual editors that would make it easy for non-technical users to put together a scene. Also, a universal 3D object format would be required, so directors/editors can simply download a needed prop and use it directly.

Audio technology would probably need a bigger push than the 3D engine though, as computerized voices would not only need to sound natural, but to also have support for accentuation or moods.

Of course, some would point to Blender 3D or Maya 3D to create an animated movie, but these tools are very difficult to use, and they require to almost create or control everything from scratch. On an existing 3D gaming engine with a proper front-end instead, a lot of the movie-making elements would be built-in, and much simpler to use. It would be a step beyond what current 3D design apps do.

Personally, I think we’re 5-10 years away from a commercial release of such a solution, but I think it’s coming. If there are so many successful bedroom musicians around after the maturation of computer music software, then movie-making without leaving the bedroom is also possible.