This is how my movie would look like if I had $50 mil

Story would be something between Star Wars and Blade Runner, but this article is about the visual style more than the story itself. I’ve been thinking about it for a while now, but James Cameron’s renewed interest in 60fps, and Peter Jackson’s in 48fps, rejuvenated my own inspirations.

– Shot on a RED Epic at 5k (cropped at 4k in post). 3D optional (depends on budget).
– Shot in 60 fps, on or around 1/240 shutter speed. Tests would need to be done to determine the least amount of blur, without making the motion look jerky.
– Strong lighting, coupled with minimum motion blur making things look as in HDR. Visual shooting style like on a video game. Low contrast, but saturated, like The Fall. Costumes must be crystal-clear. CGI/grading must retain high dynamic range/detail, not that blur we usually get on today’s movies. It’s gotta be sharp and smooth baby.
– Visual style and costumes similar to Final Fantasy and Heise’s (1, 2, 3, 4, 5, 6).
– All faces would be smoothed out with CGI, to give it a semi-artificial look on the species (who would not be human). Not a similar technique to how Avatar was shot.
– Skeleton crew. My movie, my crew, my decisions. I care not about what the Studios’ wishes.
– Music from the last 3 albums of M83. Their “space classical” electronic music captures the feel of the worlds I want to create.
– I’d love to have a supporting cast consisting of Robert Carlyle, William Fichtner, and James Morrison. I ain’t no paying for big A-list names (unless the budget allows).
– In the worst case, the main cast would consist of young models that do know how to act (might take some time until we find the right candidates, but I’m sure there are gems out there waiting to be found).

Anyone can spare $50 mil or so? 😉


Glenn wrote on April 4th, 2011 at 6:33 PM PST:

Sounds good. If you want a movie that much, you should. If you have a good story to tell, you shouldn’t have any difficulty recruiting people online to help out. Look at the number of people involved in all the fan films out there. Offer them a deferred payment contract. Most low budget sci fi films are rubbish. Yet they still manage to attract investors willing to offer them money, so they can write it off on tax.

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Eugenia wrote on April 4th, 2011 at 6:36 PM PST:

Thanks Glenn. Unfortunately, this kind of movie, the way I envision it, it really requires the big bucks. It’s not the kind you could make as a fan film. The technology involved in the kinds of shooting and visual quality involved, and costumes/makeup I need, and later ultra-realistic CGI at 4k, is not something that can be done for free/cheap.

Glenn wrote on April 4th, 2011 at 6:52 PM PST:

Even so, you still need to start somewhere. Do a low budget short film first to prove you have the skills, and then make the big budget film. Alive in Joburg only ran for 6 minutes, but was enough for Neill Blomkamp to get his foot in the door.

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Eugenia wrote on April 4th, 2011 at 6:55 PM PST:

Yeah, I just need to convince JBQ to take days off work and go to the desert with me for 2-3 days to shoot the script I published last year. 🙂

KB wrote on April 13th, 2011 at 8:24 AM PST:

Why 60fps?

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Eugenia wrote on April 13th, 2011 at 9:52 AM PST:

KB, read Peter Jackson’s Facebook blog post, and James Cameron’s interview that they’re floating around to understand why 60 fps.

KB wrote on April 14th, 2011 at 11:46 AM PST:

I’m familiar with the concept of 60fps, and I have been following the recent renewed interest in its applications. But I wasn’t asking why Peter Jackson or James Cameron are using, or would like to use a higher framerate. I’m curious about why you would like to make that artistic choice. I’m not a 24fps purist, but I think that deciding to use 60fps should be artistically motivated.

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Eugenia wrote on April 14th, 2011 at 3:21 PM PST:

For the same reasons both Jackson & Cameron mentioned, plus a few of mine:
1. Immersion, most and foremost.
2. Less judder, especially when in 3D.
3. I want a very specific look and feel that reminds viewers of a video game, but with real people, rather than 3D models.
4. I believe that either 48p or 60p will catch on, so it’s good to be future-proof.
5. No reason to copy-cat everyone else with their 24p glue for the last 90 years. Let’s try something different too. That’s how progress is made.

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